Rivals 2


This was the first stage I had the pleasure of working on for Rivals 2. I worked super closely with Dan Fornace and Dallin Bifano to get this one to 100%, and help set the bar for the rest of the environments moving forward. I had some modelling and texturing assistance from Viktor Colpaert on the background temple. I definitely learned a TON about UE4 working on this stage and it is probably still my favorite.