About Tai

Artist, Father, Adventurer

Principal Environment Artist with almost 7 years of experience in the Games Industry. Inspired by classical painting and the great outdoors, my work showcases skill across a wide variety of pipelines and techniques. I am passionate about collaboration, and have a knack for spearheading the technical challenges that most artists don’t want to take on.


Currently I am a Principal 3D Environment Artist at Stoic Studio working on Towerborne. Here I have played a major part in creating new biomes, from concept through final approval, making assets, set dressing, and lighting entire biomes.

I have also taken up R&D on many new features and pipelines for the team, from adjusting and revamping our UI screen background and lighting system, to a full lighting and color-grading overhaul of the game for HDR. I also managed and optimized the environment team’s uber-shader throughout development, and contributed to many other technical efforts.

I was asked to lead the environment effort for our in-game cut scenes and marketing cinematics, composing and lighting shots, and providing direction for cinematic outsource teams. Separate from that, I also oversaw both 2D and 3D outsource partners for our normal environment art efforts, planning tasks and providing feedback to individual contributors.


Residing in Portland Oregon, I like to spend my free time with my family and pets in the great outdoors. Backpacking, mountain biking, and fly fishing are just a few of the passions that keep me energized and inspired.

Work History

Stoic

February 2023 – Present

Principal 3D Environment Artist


Aether Studios

June 2021 – February 2023

Environment Director


Blizzard Entertainment

June 2019 – June 2021

Environment Artist

Software Experience

  • 3DSMax / Maya
  • Photoshop
  • Substance 3D Suite
  • Zbrush
  • Unreal Engine 5
  • Gaea
  • SpeedTree
  • Perforce / Plastic
  • JIRA / Trello / Adobo

Skills

  • Cross-discipline collaboration
  • Technical problem solving
  • Pipeline design
  • Supportive mentoring
  • Creative flexibility

Stylized modeling and texturing

  • Lighting and world building

Contact

youremail@domain.com

000-000-000


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PAST PROJECTS